1/6/15

DLCs and Season Passes


Have you noticed how lately almost every single triple A game offers you a season pass that will give you access to all the DLC they release for about 40$?

Well this season pass has become rather annoying specially in 2014, and now I see it as a disease that is growing every single year. The first time I heard about DLCs I was about 12 years old and I thought they were pretty cool because they added new content to a game I loved, but 3 years later something new appeared season passes, like the DLCs at first I thought they were pretty cool and they gave an option to save some money because the cost was like 20$.

But with time DLCs got more expensive and thus the season passes too, for example COD's season pass was now 50$, I didn't care about it because I had already gotten over COD and I didn't even bought it but then other big games like Assassin's Creed or Battlefield started releasing season passes and suddenly almost every single big game or triple A game had a season pass.

But what's the problem with that? Well the problem is that now they release games with poor features and content and they expect you to purchase the features the games are missing when they release them through DLC so if you really want to make your game good or how you expect it to be when you bought you have to get a season pass or you will be spending even more money and the thing that bothers the most is that season passes are worth now between 40-50 dollars. A good example of this is Bungie's last game Destiny or Ubisoft's Assassin's Creed and Watch Dogs, game that didn't deliver what they promised until DLC for them waa released.

So how can developers solve this problem? Well easy they have to do something like Rockstar did with GTA and release new content for free but put some kind of micro-transaction system that isn't really necessary but that might help you. Or just release the games how you promise them and make the DLCs less expensive, that way more people buy them and you win more money.

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