8/1/11

We Talk: With Meadiatonic


Have you ever heard of a Steam game called Who’s That Flying?! Well we interviewed the guys that created the game and we talk about how the game was born and about their future plans so be sure to read the entire interview!
> When did you guys started to make games?
Mediatonic will be six years old in September. In that time we’ve made over 100 games for a whole range of platforms, so we’ve certainly been busy!
 > How did you guys came up with the idea for Who’s That Flying?
The original idea for the game came from one of our artists during a brainstorming session for new game concepts. This was taken on by the games Writer & Creative Producer, Jim, who wrote the games story and designed the characters and world.
The mechanics and story changed a great deal over the course of development. The idea that the player was actually invincible and needed to stop the ravagers getting past only came in at a fairly late stage.
> Do you guys have a big crew?
There was a core team of around 6 working on Who’s That Flying?! during the course of the development, with more people joining in at critical points. In Mediatonic as a whole we have a team of around 40 at present.
 > Do you guys have any more super awesome games under development?
We do indeed; we’re working on several exciting projects at the moment. Out of those only one has been announced a game with Telltale based on The Walking Dead comic series. In addition to this we’re also working on several original Facebook, iPhone and PSP titles.
 > We love Who’s That Flying sense of humour, where does it come from?
Humour is hugely important to us as a company and we always hope it shines through in the games that we make. With Who’s That Flying?! the man behind the games story and humour is the games writer and producer – Jim Griffiths. He’s the man that makes the magic funnies happen.
 > How good went the sales for Who’s that flying?
The game has done well on all the platforms we’ve released on – iPhone, Steam and PSP. It’s always exciting to launch a game into the world and see people paying to play it – it has been great to watch the games reception.
 > Do you have a pet in the office?
Alas at the moment we have no pet in the office. Quite a few people are in favour of different animals. Personally I would like to get a pug, or a parrot.
 > How much time did you guys spent developing Who’s That Flying?
In total we spend around 6 – 7 months on the initial version of the game.
We want to thank Paul Croft from Mediatonic for letting us interview him!
By Joes

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